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Chernobylite metacritic
Chernobylite metacritic







chernobylite metacritic

As for what you do during the missions, they're divided into two categories - story missions which propel the game's narrative forward by introducing you to new companions or doing errands for them, and free-roam missions which allow you to explore Chernobyl in search of resources and clues you may have missed. Naturally, this does wonders to the atmosphere of the game, so if you've ever wondered how Chernobyl looks like after all these years, Chernobylite certainly gives you a nice taste. The game's various locales feel life-like, exactly as you'd expect them to given the degree of effort it took to create them. The missions themselves will take you to various areas in the Exclusion Zone, including the Pripyat Amusement Park, the Palace of Culture Energetik, the Moscow Eye (also known as the Duga Radar) and other well-known landmarks. The team behind Chernobylite went to great lengths to represent them accurately by developing their own 3D scanning technology, visiting the zone in person and using photogrammetry equipment to capture models for their game, and it shows. You don't want that to happen given how poorly the last heist went, not to mention that each companion can teach you new perks which function as the game's RPG element. Balancing everything isn't rocket science and I was never hurting for resources too badly, but producing enough food was especially a growing concern as my team increased in numbers and raiding various supply drops became insufficient.Īh, my fellow slavs in their natural habitats! Feels like home. In true Fallout 4 fashion, one of your chief responsibilities is collecting resources during your excursions and building various amenities to ensure that the base has power, tooling, food, clean air and ample sleeping arrangements, both to keep your group of companions happy and to manufacture better weapons and gear. Needless to say, keeping the morale high is a must as your teammates will leave if you fail to keep them fed and well-rested, or if the decisions you make are not to their liking. Upon completing those missions you return back to the warehouse to do a little base building, chat with your companions and finally head to bed.

chernobylite metacritic

Every day you spend in Chernobyl begins with selecting missions for each of your companions and yourself. With your objectives clear, the game proper begins, and the loop is pretty self-explanatory. Igor had the foresight to rent a warehouse in Pripyat to serve as the staging area for his rag-tag group of mercs, and since the short heist unexpectedly turned into an a long stay, keeping your base of operations up to snuff will be critical to your success. Chain Reactionįood, shelter, life's comforts and guns - make sure you have everything a stalker could ever want to keep your team happy and effective! He took the leap of faith - little did he know that it was only the beginning of his adventure. It was now or never, step through or die. With shaking hands, Igor readied his portal gun, swiped it in the air and. The mysterious figure effortlessly dealt with the mercenaries, killing Anton instantly and seriously injuring Olivier. While Igor managed to procure his sample, his plan went sideways as soon as The Black Stalker appeared in the room. There was only one small issue - the NAR, a corporation currently in charge of the Exclusion Zone, had their own plans regarding Chernobylite, and they intended on keeping the lid on their operation. He was going to do just that and more, all with the use of Chernobylite, a mysterious crystaline substance only present in the vicinity of the Chernobyl power plant, said to be a near-infinite source of energy. People always say that they'd move heaven and earth for their loved ones - in Igor's case that wasn't a metaphor. What happened to his wife? Where was she? Did she survive the catastrophe? Could he save her? Completely understandable motivation for a man madly in love. Igor's plan was very simple - tear a hole in space-time, travel back to 1986 and find answers to the questions that riddled his mind. and yet, that's precisely what he invented. Igor wasn't completely honest with them, and with good reason - if somebody told me that they had a time machine, I wouldn't accept their ridiculous contract. Anton and Olivier were experienced soldiers, that much was clear just by looking at them, but even they couldn't expect what was going to happen during their heist. Clutching a photo of his missing wife, he approached the plant, accompanied by mercenaries he hired to help him infiltrate the installation. Igor Khymynuk came to the Chernobyl Exclusion Zone with a very specific goal.









Chernobylite metacritic